Significant Modifications are as follows:

  • Coherent story connected levels with monologues for every level, AI generated voice and backdrops. level1 is clearing the settlement, level2 is getting weapon to clear the outside settlement zombies, level3 is defeating hordes using weapon acquired in level 2.
  • Complete overhaul of the game, player sprite and animations, enemy sprite and animations, skins, music, backdrops, sound effects etc. from 2d space shooter to 2D Zombie shooter.
    • Animations are created with conditions for idle, move and shoot.
    • Splitting Zombie sprite is created using photoshop.
    • Multiple Images/backdrops/map assets were AI generated (stable diffusion) offline along with finishing touched in photoshop.
    • Gun/bullet sounds made using Audacity.
    • Level 1 map assets from various vector images, edited in photoshop.
    • level 2 and 3, Map is inspired by a Behance artist and heavily edited/modified in photoshop.
    • Audio is AI generated text to speech, edited using audacity.
  • Edited some scripts from tutorial and Multiple New scripts:
    • EDITED
      • Controller script: animation control of player is added.
      • Damage script: small change to collision logic for enemies and obstacles.
    • NEW
      • Random spawner (level3): spawn enemies at random interval with different initial delay (can be set through inspector)
      • Gun pickup (Level2): weapon motion, bouncing up and down (sin wave) to be picked up by user, also level clear condition is handled here.
      • Audio Script: Pause game until the monologue/instructions at level beginning finish.
      • 2 enemy scripts: Zombie that runs towards player or shoot towards player. level clear logic is shifted to these scripts. animations of zombies are also handled here.

Created by:

Samih Beydoun


Citations:

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beydou31-MacOS.zip 53 MB
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beydou31-Windows.zip 45 MB